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Announcing qualifiers for such a gamestate two days before Thanksgiving and four days before the event didn't help matters. Yet organizing a serious tournament inside a mode that is by definition unbalanced seems like a dangerous game, one prone to infuriate participants already stressed by the stakes. This is Epic's way of assessing how a particular format or set of gameplay changes fare in a truly competitive environment as they gear up for next year's Fortnite World Cup. Material caps are halved, farming speed is increased and players receive health when they secure an elimination. It shares a rule set with the current Scavenger Pop-Up Cup. Though technically a competitive esports event offering serious prize money, Winter Royale is also a test. Points were awarded based on the usual criteria - placement and eliminations - with the best of six three-hour sessions used to determine advancement. The game tracked player progress in a special Winter Royale mode, which automatically recorded points and announced them in-game, an appealing feature. For Winter Royale, anyone could log into the client during session times and attempt to secure one of 200 slots (per region) for the upcoming finals.
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Fans who couldn't afford the trip to PAX West or didn't receive an invite to TwitchCon pined for a truly open event, and Epic finally obliged. Hackers were a predictable consequence of Epic's first massive open tournament, a 180-degree shift from the closed nature of the previous Fall and Summer Skirmishes. The outcry triggered by such players nearly drowned out whatever positivity the event was meant to promote by shining a spotlight on talented unknowns. Accusations of stream-sniping and hacking ran rampant through the community, with little action taken by Epic to dissuade cheaters.
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A $1 million event held entirely online and open to the public was bound to attract exploitation, and if the chatter around a weekend of open sessions across North America and Europe was any indication, the public did not disappoint. The experience further soured an already bitter qualification process for Epic Games' latest esports experiment. This is why I don't play online tournaments. "This guy's cheating, bro! I knew this guy was f-ing cheating," Tfue said as he peeled off his headset, stepping away from the computer in frustration. A replay later confirmed what Tfue already knew: He'd been hacked by an aimbot, enabling the offender to land a perfect spray of shots despite zero visibility in the cornfield. Tfue edited a window to return fire and was eliminated in seconds, never seeing his opponent before ending the match in eighth place.Īs it turned out, his opponent never saw him, either. The shots were coming from the corn, hitting the exact point on the wall behind which Tfue stood. In an open online qualifier like this, anything was possible.Īn answer arrived moments later, announced by the steady tap-tap-tap of a SCAR assault rifle on Tfue's wooden wall. "Dude, is this guy cheating?" Tfue asked, more to himself than his 90,000-plus stream viewers. The corn fully obscures players from vision (and vice versa), but Tfue got hit as if he'd run nonchalantly across an open plain. As he chugged half-shields inside a hastily built wood structure, Tfue reflected on the most recent exchange. He'd just been lasered by an unseen competitor, draining 100 shield and a sliver of health. It was late Saturday night, well into the third session of North American qualification for Fortnite's Winter Royale, when Tfue was forced into hiding among the POI's signature cornstalks. Tfue: 'I've never hated this game so much' as during Fortnite Winter Royaleīy the time he entered Fatal Fields, Turner "Tfue" Tenney was in trouble.
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